Your goal: survive longer than everyone else in your Arena. Last player standing wins the prize.
It's one pick per ROUND, not per MATCH — not per day, not per event. A round can hold many matches: the World Cup's first round has 24, a semi-final has 2 (4 teams in play) — you still pick just one team.
Public Arenas are open to anyone. Private Arenas need an invite link from a friend.
Each round, before the deadline, choose one team from that round's matches and lock it in — your life's on the line.
If your team wins, you survive the round. Lose or draw and you lose a life. Run out of lives and you're out.
Every arena gives each player a set number of lives — 1 to 5. With 1 life it's classic: one wrong pick and you're out. With more, a loss or draw costs a life instead of ending your run, and you're only eliminated at zero. More lives keep the field bigger for longer — and make tiebreakers matter more.
Pick one team per round before the deadline. What happens if you miss it is up to the arena — some eliminate you, some auto-pick a team for you.
If your pick wins its match, you survive the round and move on.
If your pick doesn't win — loss or draw — you lose a life. (In competitions with two-legged ties, each leg is scored on its own — your team can lose a leg and still go through on aggregate, and you'd still take the hit.)
You can't pick the same team twice in the same tournament.
Chose Brazil in round 1? They're gone until the tournament ends. That's where your strategy comes in.
Reach a round with no legal team left to pick and you're eliminated automatically.
The last player alive wins the Arena and the prize.
Sometimes a single round wipes out everyone still alive, or the arena ends with players level. ALIVE settles it in this order:
More lives remaining wins. A player with a life in hand outlasts one with none.
Still level? Whoever made a real pick beats whoever ran out of legal teams, who beats whoever just missed the deadline.
Still tied after that, the host's chosen tiebreaker decides: everyone co-wins, the boldest pick (worst odds) wins, or whoever still had the most teams available wins.
The first two are fixed rules — they always apply. The host only chooses the last one.